Which card is your fav Tech?
+6
Great_Saiyaman_Green
MasterPib
elsancho123
Wack
xaeroe
bestt101
10 posters
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Which card is your fav Tech?
I realize the format is new but what do you consider your personal tech in your main deck.
Mine will be Super Polymerization
Mine will be Super Polymerization
bestt101- noob
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Re: Which card is your fav Tech?
Spirit Reaper x2 is obviously the best tech ever.
xaeroe- noob
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Re: Which card is your fav Tech?
xaeroe wrote:Spirit Reaper x2 is obviously the best tech ever.
glad to see you here bud.
but i would say Nobleman of Extermination or Wave Motion Cannon... so epic!
Re: Which card is your fav Tech?
bestt101 wrote:I realize the format is new but what do you consider your personal tech in your main deck.
Mine will be Super Polymerization
mines Obama!!!!
(enemy controller)
Last edited by Wack on Wed Mar 02, 2011 9:54 am; edited 1 time in total (Reason for editing : dont do it)
elsancho123- fugly
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Re: Which card is your fav Tech?
Damn it sebas beat me to it, i was in the pooper at work and thought, holy crap machines dragunitys and all these decks that super poly can take monsters from
MasterPib- noob
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Re: Which card is your fav Tech?
My tech is drillroid
Great_Saiyaman_Green- fugly
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Re: Which card is your fav Tech?
Actually this format I think I would run Snowmans, Chaos Sorcerer can't remove face downs right?
xaeroe- noob
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Re: Which card is your fav Tech?
Correct! Snowmans will piss people off with their 1900 DEF
bestt101- noob
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Re: Which card is your fav Tech?
Yeah! Fuck Thunderking!
xaeroe- noob
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Re: Which card is your fav Tech?
http://www.konami.com/yugioh/blog/?p=5489
Tech Update: Round 5
April 9th, 2011
Let’s talk about how you can use them in your Deck.
Seven Tools of the Bandit
Trap Stun was a defining card in many Decks a few months ago, but Duelists have slowly gravitated back towards Seven Tools of the Bandit. Here are some of the reasons:
* Trap Stun can leave all of your opponent’s cards intact when things go wrong. Seven Tools is guaranteed to destroy 1 of them.-It can force your opponent to pay big Life Points if you’re negating a Solemn Judgment or Solemn Warning they’ve already paid for.
* Seven Tools leaves you free to use the rest of your own Trap Cards for the remainder of the turn.
And maybe most important of all:
***** It can’t be negated by Naturia Barkion or Legendary Six Samurai – Shi En. (Since Seven Tools is Spell Speed 3.)
Magic Drain
While we’re on the topic of Counter Traps, a few others are seeing play as well. The most popular of the bunch appears to be Magic Drain, which negates a Spell unless its controller can discard another Spell Card. Drain is seeing more play for a few different reasons:
* As more Decks continue to play an ever-increasing number of Trap Cards, fulfilling the discard condition gets tougher and tougher. Duelists just don’t have extra Spell Cards to discard.
* With Spell Cards like Shien’s Smoke Signal and Dragon Ravine defining some of the top Decks in today’s field, negating the right Spell Card at the right time has never been more powerful.
* Drain can shield your most important Field Spells and Continuous cards from Mystical Space Typhoon and Giant Trunade. Typhoon and Trunade are massively popular and since Dust Tornado isn’t seeing much play, MST and Trunade represent the bulk of most Duelists’ Spell and Trap removal.
Card Trooper
Another card that’s popping up everywhere today is Card Trooper! Again, there are tons of reasons for this:
* Since you draw a card when it’s destroyed, Card Trooper is an expendable defense in the face of strong attacks
* It’s a safe bluff when Set in the face of Hand of the Six Samurai. Even if Trooper is destroyed with Hand, you get a new card to replace it.
* It counters Thunder King Rai-Oh. Just bump Trooper’s Attack Points to 1900 and slam it into Thunder King. Both monsters will be destroyed, and Trooper’s controller will draw a card as a result.
* It’s useful for filling the Graveyard, something we saw Jonathan Barber take advantage of when he piloted Flamvells to a Top 16 finish at YCS Charlotte. It’s a good combo for any Deck packing Pot of Avarice.
* Virtually all of the top 10 most played Decks from YCS Charlotte had key Level 3 and Level 4 attackers that are easily defeated by Card Trooper, so it’s a universally useful beatstick.
Penguin Soldier
You might laugh, but this really is happening. Faced with the threat of massive Synchro Monsters, Duelists are resorting to Penguin Soldier to return them back to the Extra Deck. Why? Well…
* Soldier clears the field of up to 2 monsters at a time.
* It does that without destroying the monsters. That’s important in the Samurai and Dragunity matchups, where a destruction effect like Ryko or Snowman Eater could be negated by Musakani Magatama or Stardust Dragon.
* Penguin Soldier is very in a number of Miracle Gemini Decks. Penguin Soldier is a WATER monster, so it fills the need for a WATER Fusion Material in Summoning Elemental Hero Absolute Zero. A surprising number of competitors are subbing out their Elemental Hero Ocean cards, making the leap to the high-impact Penguin instead.
Tech Update: Round 5
April 9th, 2011
Let’s talk about how you can use them in your Deck.
Seven Tools of the Bandit
Trap Stun was a defining card in many Decks a few months ago, but Duelists have slowly gravitated back towards Seven Tools of the Bandit. Here are some of the reasons:
* Trap Stun can leave all of your opponent’s cards intact when things go wrong. Seven Tools is guaranteed to destroy 1 of them.-It can force your opponent to pay big Life Points if you’re negating a Solemn Judgment or Solemn Warning they’ve already paid for.
* Seven Tools leaves you free to use the rest of your own Trap Cards for the remainder of the turn.
And maybe most important of all:
***** It can’t be negated by Naturia Barkion or Legendary Six Samurai – Shi En. (Since Seven Tools is Spell Speed 3.)
Magic Drain
While we’re on the topic of Counter Traps, a few others are seeing play as well. The most popular of the bunch appears to be Magic Drain, which negates a Spell unless its controller can discard another Spell Card. Drain is seeing more play for a few different reasons:
* As more Decks continue to play an ever-increasing number of Trap Cards, fulfilling the discard condition gets tougher and tougher. Duelists just don’t have extra Spell Cards to discard.
* With Spell Cards like Shien’s Smoke Signal and Dragon Ravine defining some of the top Decks in today’s field, negating the right Spell Card at the right time has never been more powerful.
* Drain can shield your most important Field Spells and Continuous cards from Mystical Space Typhoon and Giant Trunade. Typhoon and Trunade are massively popular and since Dust Tornado isn’t seeing much play, MST and Trunade represent the bulk of most Duelists’ Spell and Trap removal.
Card Trooper
Another card that’s popping up everywhere today is Card Trooper! Again, there are tons of reasons for this:
* Since you draw a card when it’s destroyed, Card Trooper is an expendable defense in the face of strong attacks
* It’s a safe bluff when Set in the face of Hand of the Six Samurai. Even if Trooper is destroyed with Hand, you get a new card to replace it.
* It counters Thunder King Rai-Oh. Just bump Trooper’s Attack Points to 1900 and slam it into Thunder King. Both monsters will be destroyed, and Trooper’s controller will draw a card as a result.
* It’s useful for filling the Graveyard, something we saw Jonathan Barber take advantage of when he piloted Flamvells to a Top 16 finish at YCS Charlotte. It’s a good combo for any Deck packing Pot of Avarice.
* Virtually all of the top 10 most played Decks from YCS Charlotte had key Level 3 and Level 4 attackers that are easily defeated by Card Trooper, so it’s a universally useful beatstick.
Penguin Soldier
You might laugh, but this really is happening. Faced with the threat of massive Synchro Monsters, Duelists are resorting to Penguin Soldier to return them back to the Extra Deck. Why? Well…
* Soldier clears the field of up to 2 monsters at a time.
* It does that without destroying the monsters. That’s important in the Samurai and Dragunity matchups, where a destruction effect like Ryko or Snowman Eater could be negated by Musakani Magatama or Stardust Dragon.
* Penguin Soldier is very in a number of Miracle Gemini Decks. Penguin Soldier is a WATER monster, so it fills the need for a WATER Fusion Material in Summoning Elemental Hero Absolute Zero. A surprising number of competitors are subbing out their Elemental Hero Ocean cards, making the leap to the high-impact Penguin instead.
bestt101- noob
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Re: Which card is your fav Tech?
Snow man seems tl be a very iffy pick to me now, with stupid super loot running a muck out there
MasterPib- noob
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Re: Which card is your fav Tech?
Yea, very tru!
Penguin Soldier FTW!!!!
Penguin Soldier FTW!!!!
bestt101- noob
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Re: Which card is your fav Tech?
Even jujitsu seems to be a little trickywith gaia
MasterPib- noob
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Re: Which card is your fav Tech?
two word royal oppression
liloso- fugly
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Re: Which card is your fav Tech?
liloso wrote:two word royal oppression
That card is not much of a tech anymore. It is used in main decks too much and if not in main for sure side deck.
Do you know what Tech means Jay?
bestt101- noob
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Re: Which card is your fav Tech?
bestt101 wrote:liloso wrote:two word royal oppression
That card is not much of a tech anymore. It is used in main decks too much and if not in main for sure side deck.
Do you know what Tech means Jay?
kinda like something u corkey u like to use. but ive been playing that card since it wasnt a staple.
hmm if i had to choose again id say reasoning or magical merch
liloso- fugly
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Re: Which card is your fav Tech?
Those two are awesome choices.
Magical Merchant is nice since it can fuel your graveyard and get your a spell/trap.
Reasoning is just nice and random.
Magical Merchant is nice since it can fuel your graveyard and get your a spell/trap.
Reasoning is just nice and random.
bestt101- noob
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Re: Which card is your fav Tech?
bestt101 wrote:Those two are awesome choices.
Magical Merchant is nice since it can fuel your graveyard and get your a spell/trap.
Reasoning is just nice and random.
lol its hard to guess wat lvl wen u dont know wat their running
liloso- fugly
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best tech ever!!!!
soul release fuks up so much shit. dragunities/disaster dragon/infernities/xsabers/six sams for their stupid double edge sword/ chaos plants/ monarchs i love it. my personal fav i tech one in every dek i make.
Fishmaster23- fugly
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Re: Which card is your fav Tech?
mine has to be Blackwing - Gale the Whirlwind
JebusTheSxxSaber- fugly
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Re: Which card is your fav Tech?
Soul Release is a nice option. Does mess up alot of decks. Have you thought of Crevice into Different Dimension? Its nice to chain so they lose a card. I realize its a trap that can get Seven Tooled or Trap Stunned but just another option.
Gale: I do not really see it much of a tech, many decks that synchro use this card. Even Gravekeepers main him. None the less, a good option.
Gale: I do not really see it much of a tech, many decks that synchro use this card. Even Gravekeepers main him. None the less, a good option.
bestt101- noob
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Re: Which card is your fav Tech?
bestt101 wrote:Soul Release is a nice option. Does mess up alot of decks. Have you thought of Crevice into Different Dimension? Its nice to chain so they lose a card. I realize its a trap that can get Seven Tooled or Trap Stunned but just another option.
Gale: I do not really see it much of a tech, many decks that synchro use this card. Even Gravekeepers main him. None the less, a good option.
yes i side 2 of them but the thing is attribute has to be the same and he/she has to have 2 of them in the grave..... wat if they only have treeborn or fishborg and not both...... that's annoying because you can never activate it lol its happened to me before plus soul release takes 5! cards thats broken plus i run a transmigration prophecy in my dragunities so i can bring bak the assault modes that i ditch with ravine and then assault mode activate!!!! transmigration is another good tech by the way
Fishmaster23- fugly
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Re: Which card is your fav Tech?
Nobleman of Crossout
Shit's cash bros.
Shit's cash bros.
LCGJR- noob
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